I couldn't get 7.62x39mm firing noises for the AK-15 to work without getting weird silent reloads and magazine drills.If anything, the AK-15 probably breaks the balance of the kalashnikovs in this game harder than the AK-12 does. Meanwhile the AK-15 just melts enemies the same way the AK-103 does, but with worse customization potential in exchange for better accuracy. It might not be as good a choice as the RPK-16 when it comes to firing at a distance, but if you're using an automatic firearm to engage targets at about 200m you're doing it wrong, so. The AK-12 functions similarly to the RPK-16, occupying less overall space and weight and having a higher ergo score in exchange for lower maximum accuracy and bullet velocity. Both rifles and their parts can be purchased off Prapor LL2, and stripped forms of the rifles as well as carbine barrels for both rifles can be purchased off Prapor L元. This mod adds an AK-12 assault rifle and an AK-15 battle rifle to the game. So I gave the RPK-16 a few friends to keep it company. Only machine gun in the game is already a kick in the proverbial balls enough, but only representative of the modern Kalashnikov lineup? One and done? That's it? That fucking sucks. I always felt a little bit bad for the RPK-16. Adds an AK-12 and an AK-15 so the RPK-16 doesn't have to be so lonely.
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